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Instead of parties, you control single units which you move one by one on smaller, isometric maps.
#TACTICS OGRE ENDINGS MANUAL#
Tactics Ogre, on the other hand, appeared only on the Japanese Super Famicom (later ported to Saturn and PlayStation) and features manual battles. Your opponent's units are hidden unless you have a direct line of sight and you not only liberate towns but also have to defend your headquarters from enemy takeover.
![tactics ogre endings tactics ogre endings](https://i.imgur.com/acEIy9El.png)
Players move groups of units over large maps in real time and battle any enemies they encounter. The Ogre Battle games, which have appeared on SNES (that version was subsequently ported to PlayStation), N64, and NGPC, are essentially real-time strategy RPGs with semi-automatic, turn-based battles. In case you're not familiar with the Ogre games, the franchise is divided into two unique game types. Battery save (three slots + interrupt save).Link cable play for two players (multiple cartridges necessary).The actual game system is of course based on isometric gameplay of the SNES Tactics Ogre, which was later quite clumsily ported to 32-bit consoles. Like the NGPC game, Tactics Ogre is a "Gaiden" (Japanese for side story) game in that it uses the gameplay system from its predecessor but takes the player on a side story to the overall Ogre Battle saga. After a brief stint on the late NeoGeo Pocket Color, the Ogre Battle series finally arrives on Nintendo's handheld in the form of Tactics Ogre: The Knight of Lodis. If you need any proof that the GBA isn't just Game Boy Color with better graphics, then look no further than the recent wave of RPGs and strategy games that are sweeping the system.